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Sunday, April 26, 2015

Original Script Sunday for April 26th - posted by Don

Over on the Unproduced Scripts page are twenty two original scripts for your reading pleasure.

– Don

Friday, April 24, 2015

You’ve Finished the Damned Script – Now What? (Anthony Cawood Primers for a Networked World) – Part 5 - posted by Anthony Cawood

You’ve Finished the Damned Script – Now What?

(Anthony Cawood Primers for a Networked World)

Part 5: Competitions

I decided to enter a few competitions last year with some of my short scripts… And quickly discovered that, as screenwriters, we are spoilt for choice. There’s hundreds of contests out there, with new ones starting every year. So which ones should you be entering, and spending your hard earned money on?

When all was said and done, I collected one 1st place, one Runner’s up, a Third, a Finalist and one Semi-Finalist placing. (In the interest of full disclosure, I also entered five more scripts that got absolutely nowhere. Nada. Zilch!) But I did gain knowledge and experience in the process – and that’s valuable as well.

But, let’s back up for a moment and ask one important question… Exactly why do you want to enter competitions in the first place? For me, it was reasons 3 and 4 from the list below. But different competitions offer different opportunities. It’s important to define your goals at the very start, in order to plan proper strategy. Do you want to:

  1. Get yourself an agent, manager, producer.
  2. Get professional coverage.
  3. Win prizes, such as money/trophies/software/film festival passes, etc.
  4. Add ‘award winning screenwriter’ to your resume.
  5. A mix of various aspects of the above.

Let’s consider these motives, one by one.

1) Obtaining an Agent, Manager or Producer

There are only a handful of screenplay contests that will consistently get you this level of attention – and then only if you place semi finalist or finalist. These are the big players in the game: The Academy Nicholl Fellowship, Page Awards, Scriptapalooza, BlueCat, and a handful of others (that I have less direct experience with.)

But remember – if you’re angling for these big fish – these contests attract thousands of entries. Competition will certainly be fierce!

Page has been around for over 10 years and has a $25,000 First Prize. In 2014, it was won by Matias Caruso, whose shorts have been showcased here on Moviepoet, SS, and in STS.

Nicholl has been around even longer – thirty years and receives over 7000 entries annually. Up to five winners can receive $35,000 fellowships.

Scriptapalooza has been in the game over 17 years, receiving over 4000 entries annually. One major plus: the judges are all agents, managers or producers and the first prize is $10,000.

BlueCat has been around since 1998, attracting over 4000 entries per year. This one boasts a $15,000 grand prize (and $10,000 for the winning short too!)

Not to mention other high profile comps, like Final Draft’s Big Break, Script Pipeline, Austin Film Festival Screenplay Competition, etc. Score big with one of these, and your feature, short or TV pilot could connect with the ‘right’ people.

2) Get coverage

You can get coverage from a variety of sources – from the free opinion of people right here on the SS boards, to shelling out hundreds of dollars for professional readers (of varying quality.) You can also get it as a result of entering some screenplay contests – which is sometimes packaged as part of the entry fee. Bluecat does that. So does ReelWriters. So when you are contemplating a competition, research if they do a coverage package – and determine if that’s useful for you.

3) Win something

Prizes range all over the map: nice trophies. Free software, discounted services… all the way up to some pretty substantial monetary prizes. Check out what the competition you’re considering offers – and if it’s something valuable to you. IE: is it worth spending $30 to enter a competition for a copy of Final Draft 9, if you bought a copy recently? Probably not – if that’s all that a win will mean.

4) Award winning screenwriter bragging rights

Does this matter? Well, if it’s Page, Nicholl, etc – then yes, it probably does. As for the others… Well, here’s how I think about it personally. When trying to persuade producers/directors to read your scripts, I think ‘award winning’ may help get your script read. (And maybe even read first.) It may also be something a producer might be able to use while marketing your work. I’ve never heard anyone say it’s a bad thing. Though you have to balance that against the cost of multiple entry fees!

5) All the above (or any combination)

Hey – wouldn’t it be grand to win a competition and really score? Get the prizes, the coverage, the bragging rights – and have your work seen and produced? Well, one can definitely dream. And if you back it up with hard work… those dreams do sometimes come close enough to reach…!

Researching Competitions and Lists

Okay – so you’ve decided competitions are worth a try. But if you’re not ready to tackle Nicholl, where can learn about the smaller fry? Here are a few handy links that I’ve used in my searches – complete with details on submission requirements, deadlines, etc…

1) Movie Bytes

2) InkTip

3) FilmFreeway (Film Festivals too)

4) Without A Box – (Film Festivals too)

* It’s worth pointing out that some Film Festivals – like Austin, Nashville, etc – have screenwriting comps within their festivals. Getting into the finals of these often includes free passes for the festival as well.

Finally, let’s end with a few tips – garnered both from my own experience and common sense:

1) Thoroughly research any competition you are thinking of entering. How long has it been established, who runs it? Are there any complaints online? If you have serious doubts… spend your money elsewhere.

2) Does it have a genre bias and does any bias fit with your script(s)? If so, use this to your advantage.

3) Does it offer different categories for scripts, e.g. Drama, Horror, Comedy? In general, the more categories the better. That means that your horror opus won’t be competing against indie dramedies. (Especially good if you get a reader whose favorite film is Juno!

4) Do all scripts have to have a certain theme? I found an Australian comp where all the films had to involve dogs!

5) What can you afford? Competition entries can mount up fast. Always spend wisely. Look for discounts via sites like FilmFreeway and MovieBytes. And take advance of early entry discounts, too.

6) Do you want your script tied up? Most competitions have “no option” entry requirements. If your script’s been optioned/sold, that disqualifies it from competition. Now, that’s no problem if you’ve just landed a $10K option. But what if someone wants to option it for free, or $1? Remember, too, that many competitions have very long entry windows. Your script could be ‘considered’ for months.

7) Read the rules carefully. Make sure you understand all the requirements, and any rights you’re potentially signing away. (For instance, winning the Disney Fellowship or entering the Amazon Studio competition requires certain compromises.)

8) This should go without saying, but make sure you send in the best version of your script possible. And I don’t just mean the strongest story. I mean proofread the script within an inch of it’s life. Why spoil your chances – and waste your money – with a poorly formatted script, strewn with typos and littered with grammatical errors?

9) Send a properly formatted script in PDF format. Word docs and other files are a strict no-no.

10) Don’t forget to take your name and address details off the script title sheet if the competition asks for it (Page does, for instance).

So what now? Get out there and research! Pick your competitions wisely. Polish your script until it shines. Then submit…. And let it go. It’s in the hands of the judges now….

About Anthony: I’m an award winning screenwriter from the UK with over 15 scripts produced, optioned and/or purchased. Outside of my screenwriting career, I’m also a published short story writer and movie reviewer. Links to my films and details of my scripts can be found at

Thursday, April 23, 2015

What Bad SF Can Teach Us About Writing Screenplay Description – Repost from CHIPSTREET - posted by wonkavite

What Bad SF Can Teach Us About Writing Screenplay Description

You wanna write screenplays?  Seriously?  Hopefully for a living?  Well, one thing you’ve got to do is perfect your art. Write. Rewrite.  And keep plugging away… nonstop. Keep polishing your craft until it shines!

…and be open to lessons learned from those who’ve been in the trenches, and blazed the same trail that you seek.  STS is happy to be reposting a series of articles from ChipStreet.  Folks, this is a terrific website – we recommend that you check it out in more depth!  (Original article available here:

About Chip: Chip Street is an IMDB credited indie screenwriter, director, and art director. His short films have screened at festivals, and his feature screenplays have been optioned and sold. He is a screenplay analyst, competition finalist, screenplay judge for a major industry competition, screener for an International film festival, founder of Write Club Screenplay Challenge, and a respected blogger on the art and business of screenwriting. He’s been published or cited by The BlueCat Competition Newsletter, Script Magazine,, Bleeding Cool, NoFilmSchool, ScriptTips and


What bad science fiction can teach us about writing screenplay description

Originally posted on June 24, 2011 by Chip Street

Why too much detail destroys screenplay description – and pisses readers off

I just finished slogging my way through another script as a judge for a screenplay competition.

Yes, slogging. It was painful. It was boring. Frankly, I couldn’t finish it. I gave it a “pass”.

Because the writer gave me too much description.

Exactly how many licks it takes to get to the center of a Tootsie Pop

The screenwriter told us just how many steps a character took to cross a room (11), whether the couch was on the right or the left of the doorway (left), how many seconds a dog barked (5), and precisely how much space is between the lights in an alleyway (30 meters). I learned that the kitchen table is rectangular, and how big it is (approximately 33 inches by 60 inches).

I wanted to shoot myself in the head. For the record, this is not how you want to make your reader feel.

Perhaps because this was a sci-fi script, the writer fell victim to the classic hyperspecificity of Golden Age authors like Arthur Clarke (whose penchant for detailing the precise number of rivets in a spaceship might make for good geekery, but doesn’t make for good Literature [opinion] or screenwriting [fact]).

But consider this: even between the covers of a sci-fi bestseller, there’s such a thing as too many words. Too much specific description. Too much time spent on details that are not story critical, and that actually disrupt the rhythm and pacing of the read.

The Larry Niven reference

Once, many years ago, I had brunch with acclaimed sci-fi writer Larry Niven, and he shared a story about the writing of the bestseller Ringworld. He said that he spent days writing about a detailed and lavish banquet. Every exotic food, roasted creature, colorful fruit, bizarre drink, strange and alien utensil. He loved it, and was so proud of it.

Then he turned it over to his sometime writing partner Jerry Pournelle for some honest feedback. Jerry, he said, was a ruthless editor. Jerry reduced the scene down to two words:

 They ate.

Larry laughed. He said Jerry was right. He didn’t need it. He had to kill his baby.

But I see the movie in my head

I know, I know. The writer saw the movie in her head and needed to share it. Every moment was crystal, the dramatic void of silence as the protagonist thoughtfully crossed the room was critical to pacing and mood. I get that.

I get why the lights were 30 meters apart, I do … because that vision of a black alleyway punctuated with pools of yellow light was mysterious.

So say that. In that minimalist syllable-counting haiku that is (or should be) screenwriting. In the way that makes every word count. In a way that’s artful. In a way that doesn’t suck the life out of it, and devolve into a soul-less mechanical blueprint for the set designer.

In a way that doesn’t make the reader (and that’s your audience) roll his eyes and shut your script on page four after you’ve pulled him out of the story because you can’t get to the fucking point.

And no, it won’t be easy. That’s why not just anyone can do this. As I said in Writing Screenplay Description with Personal Style:

… it’s a tricky balance… Style (with a capital “S”) can’t supersede the screenwriting tenet of direct simplicity. It’s an interesting challenge, to introduce enough of your Style to create a personal voice, while avoiding the hyper-specificity of extraneous detail that slows down the real-time pace, and readers hate.

It’s not your job

Here’s what you need to know, young newbie. It’s not your job to design the sets. It’s not your job to costume the talent, or do their hair.

It’s not your job to choose camera angles, or block the action.

It’s not your job to direct.

Yes, sometimes, it is story critical to drop in a hyper-specific detail like “the couch was on the left”. If you’re writing Memento, or Eternal Sunshine of the Spotless Mind, or Run, Lola, Run, those details may resurface, and make themselves important to the story.

But as a reader, let me say this: If you specify that the couch is on the left, or that he takes 11 steps across the room, or the dog barks for 5 seconds, those details damn well better be story points. ‘Cuz I’m going to be waiting for them to justify themselves in some important way.

And they better.

But I like to write all that description

I got the feeling, reading this painful script, that maybe what the writer really wanted to do was write a sci-fi novel.

Then write a novel. Seriously. Maybe that’s what you excel at … maybe that’s what really stokes your creative embers. Maybe sorting out and displaying all those fabulous details, all that texture, is the language of your art. And good for you, dammit. Go forth and do it. Between the covers of a book.

But remember Larry’s story … remember that even there, less can indeed be more.

BY THE WAY: I am compelled to assure you, dear reader, that I did not actually lift any lines verbatim from the script. I paraphrased, to create a representative example. No inappropriate plagiarism to see here. Move along.





Monday, April 20, 2015

Ashley – screenplay - posted by Don

Thanks Domenic Migliore for the heads up on his script, Ashley (originally Sprawl). You can watch the film directed by Dean Matthew Ronalds on Amazon Instant Video.*

Ashley – October 11, 2011 final draft script by Domenic Migliore – hosted by: Scribd – in pdf format

A teenage girl, distraught from her vain attempt to connect with her estranged mother, resorts to cutting herself. When she develops an online relationship with an older woman, she learns to accept her sexuality and the endless solitude of sprawling suburbia.

Information courtesy of

*I fixed the broken link.

Calling Women screenwriters over the age of 40 - posted by Don

The Writers Lab will bring 8 women screenwriters over the age of 40 together with established mentors from the film industry for an intimate gathering and intensive workshop at Wiawaka Center for Women on Lake George, NY from September 18-20, 2015.

SimplyScripts will fund the submission of Any Women Screenwriter who is a member of the SimplyScripts discussion board who applys for this. Just go to the Discussion board and private message me, “I am applying NYWIFT”.

For information on how to apply, visit New York Women in Film & Television.

Sunday, April 19, 2015

Original Script Sunday – April 19th - posted by Don

After a two week hiatus, we have forty seven original scripts over on the Unproduced Scripts page.

– Don

Thursday, April 16, 2015

No BullScript Consulting – Danny Manus Script Review (Offline) - posted by wonkavite

Recently, STS reviewed Gary Rowland’s ultra limited location horror, Offline. (Script available here.) As readers of Shootin’ the Shorts are aware, our goal at STS is to find new and promising writers, and provide them with the platform they need to get their work seen (then hopefully optioned, and produced!)

One of our not-so-secret weapons in this quest is Danny Manus of No BullScript Consulting. Having worked as a development executive in Hollywood, Danny is an in-demand script consultant, named by Creative Screenwriting Magazine at one of the “Top 15” consultants in their “Cream of the Crop” list.   Partnered with STS, Danny provides wonderfully detailed and helpful notes for the monthly STS feature script.  This coverage is provided free to the writer, and can be posted our site or kept confidential – at the writer’s discretion. But wait – there’s more!  Any script that gets a coveted “recommend” from tough but eminently fair Danny will be featured in his monthly newsletter and may also receive further exposure to his production contacts…

Below, please find Danny’s notes/coverage for Offline. Read, learn, comment…. and don’t forget to submit your best work for possible review!

**To submit a script, please visit STS at the page listed HERE. Danny can also be contacted directly via the No BullScript Consulting website at Or on Twitter @DannyManus.

About the writer of Offline: Gary Rowlands cut his teeth writing sketch comedy and was a commissioned writer on the hugely popular Spitting Image broadcast on national television in the UK. He has since branched out into writing features and is actively seeking representation. He can be contacted at gazrow at hotmail dot com.



Title: Offline

Type of Material: Screenplay

Author: Gary Rowlands

Number of Pages: 89

Circa: Present

Location: Bedroom

Genre:   Supernatural Horror/Thriller

Coverage Date: 4/14/15

Budget Range: Low

LOGLINE: When a young, bed-ridden hacker with a tormented past meets a girl online who turns out to be dead, he realizes nothing is as it seems and the girl’s murderer may lie closer to home – and she may not be the only victim.

Warning: Spoiler Alerts!

COMMENTS: Gary, thank you for submitting your script “Offline” to Simply Scripts. In the subsequent pages, I will go through the things that work well and what still needs to be worked on, developed, or changed to make this a more viable and commercial script and series.

Overall, I think this is a nicely written, easy to read, and potentially commercial script. It’s Rear Window-esque with a Psycho and supernatural Sixth Sense twist. It can certainly be produced for a very low budget with basically 1 location and a handful of characters, and you set up a nice creepy tone immediately and it remains consistent throughout. You’ve got a couple nice twists in the story and there are some strong visuals and moments, though I do think there are a few issues that need to be addressed still.

There is a strong supernatural feel to the whole story, from page one, and that continues throughout. However, I’m still not quite sure what supernatural entity is possessing his computer which types out messages to him and makes it go on and off randomly, etc. Or what entity makes the vase and nightstand levitates. His phone is possessed, his computer is possessed – but this story isn’t about the devil possessing technology. I think it COULD be – especially with the title being Offline – but it’s not really about a Hacker who caused deaths, and now possessed technology is taking revenge. If the supernatural elements were more directly tied to technology (especially since he’s a hacker), that might make it stand out even more. But I’m not totally sure what Dave killing all those women has to do with his hacking or technology or Satan.

The biggest issue for me, is that I knew pretty quickly that Dave was probably dead and that this was some Sixth Sense situation. I suspected it by page 20 and was pretty sure on page 24 as soon as he starts talking to Nichola. There are just too many obvious clues and hints along the way, and there are too many other logistic issues for it to be anything else. So while the MOM being dead already is a nice twist, and the hero turning out to actually have been the killer is interesting, I knew he was dead almost the whole time. I also knew there was a dead body in the closet, which I think is pretty obvious as soon as the fly comes out of there on page 27. And because of that, I think the story gets a bit predictable and repetitive and we’re just waiting for the reveal I knew was coming.

Lucy and Nichola’s characters are obviously evil and not really human because logistically, what they are doing and saying just don’t quite ring true. I knew Lucy was likely Lucifer from the start. What they are asking David to do doesn’t make sense unless they are something much different than they appear, and the random and awkward way they just appear doesn’t feel real or plausible. How would Lucy get in? His mother doesn’t notice? And if she is the cop on the case, wouldn’t she be on TV or seem more professional? If Lucy is a cop and Nichola is a psychic, would Dave really need to tell her that some serial killers take trophies? Wouldn’t they know that? I know that, and I’m not a cop or psychic.

With Nichola, I don’t get how Dave just picks up the phone and she’s already on the line (seemingly). She never gave him a number to call. I think Nichola feels so over the top and desperate and clearly out for her own reasons – and without any proof she is who she says she is – that I don’t know why Dave believes her. I didn’t believe her from the get go. I think that much like Ruth, they have to feel more convincing at the start. Nichola starts feeling childish and too obvious, especially on pg 44, and it made me wonder why Dave keeps believing her or talking to her. Then Nichola tells him “We’ll take you with us” on pg 44 and that makes it very clear to me that Nichola and Lucy are going back to hell and are going to take him with them because he was already dead.

The second thing that made me very quickly think Dave was already dead (or dying) is how he simply turns on the computer or just picks up the phone – and Clare and Nichola are instantly there. He doesn’t go to a website or any specific place or program where a girl would even BE on camera to talk to him. She’s just magically there. And I’m not sure how/why the computer dies and then suddenly comes back to life. It all feels very suspect. You tell us on pg 14 that “Clare’s offline” – but what program is he looking for her on? Skype? Instant Messenger? Gmail chat? A website? Women don’t just appear when you turn on your computer. And if she’s offline, then she must be from a specific program he’s looking at. The lack of specifics makes us not believe.

With David, I like the way you set him up and describe his room with the Star Wars figures as it helps him seem the young innocent, though with the big rat he sees in the room it paints a picture of David and his mother living in a dilapidated shithole. It’s a great visual and it does make us wonder if he’s having delusions or not, but it makes us think he lives in a hovel.

David’s backstory with his father’s suicide could be sad and impactful, but I am not sure what a child could steal from a Church that would lead to their father killing themselves over it. I mean, he could kill a Priest and I don’t think it would make a child’s father kill himself over it unless it’s set up that the father was incredibly religious. David’s crime didn’t feel important enough to force his father to do that. Yes, he stole money from the Church that was set for a mission, but it’s really his mother who is the bad guy. If there is a strong religious connection in this family, I think that needs to be set up and clear.

One of my biggest issues with Dave is that I have a hard time believing he’s a good hacker. His Google searches are incredibly vague and simple (“shyness” “psychics” etc.), and he’s not doing much on the computer before this whole thing happens and I would think he’d be all over it trying to hack something, find something, do something, etc. The Star Wars figures might make him seem a little nerdy but it doesn’t make him feel like a hacker. He doesn’t show off he has those skills until he suddenly needs them, and I would suggest you set that up earlier by showing him trying to do some serious hacking online – maybe even trying to find out who hit him or something that can connect later. Also, I’m not sure why he needs to look up “haunted house” on Wikipedia – does he really not know what one is? I’m pretty sure it’s self-explanatory.

My other major issue with David and his connection with Clare is that they never speak for more than 30 seconds, and every single conversation they have ends abruptly with David slamming his computer shut and just ending the conversation. It seems very rude and immature, and I’m pretty sure that you only get to do that to a woman once – maybe twice – until they never speak to you again. Yet she never seems to care. But the even bigger issue with him doing this, is that it stops them from ever REALLY creating a connection or chemistry that’s more than just instant physical attraction. And for US to connect with them and feel a connection, I think we need to see them talk a bit more and a bit deeper. Then you wouldn’t have to tell us that the chemistry between them is palpable because we’ll see it on screen.

While Dave’s willingness to sacrifice himself for Clare is sweet, and perhaps that’s part of him subconsciously seeking redemption for his crimes, it feels forced. They don’t seem to have a deep enough connection for him to do this, plus – he KNOWS she’s already dead! Why would he sacrifice his life so that a dead girl doesn’t find out she’s dead? It just doesn’t quite make sense. It would be one thing if he was sacrificing his own life to save her from dying, but just finding out she’s dead? I’m not sure those are big enough stakes.

A small note, but the way David tries to find out who Clare is seems to be a bit silly. He doesn’t know anything about her or where she lives, but he’s going to search through online yearbooks of every high school in the state? He doesn’t even know what state she’s in. If he was a real hacker, wouldn’t he be able to take a screen capture of her face and run it through some face recognition software or google images software to find a match? If she WAS killed or kidnapped, her face would have been all over the news and pretty easy to find on Google, wouldn’t it? It just feels like there’s a SMARTER way to find her and who she is online than looking at ever yearbook in the unnamed state.

Clare’s a nice girl but we know she’s dead by page 15. It’s a solid moment, but again he reacts to seeing her scars by just slamming his computer shut. The fact she’s a ghost is fine, and it makes sense with the witching hour being when she comes online (though you don’t have to keep telling us it’s the witching hour – we know!).

Ruth is an interesting character because her introduction is as the doting, caring mother who seems to genuinely love and care about her son. But it very quickly becomes unclear what type of relationship they have – even by the second time we see her – and then with each subsequent time she comes in, she seems more and more cold and insane. I appreciate that she’s bipolar and she makes a great red herring for the killer, though perhaps too obvious to actually BE the killer. I think perhaps she changes a bit too quickly – by page 10 she’s already psychotic. I would suggest stretching out a bit longer her downward spiral into psychotic behavior and her mental illness so that it takes a little longer for her to reach that point.

The ending is exciting and visual and I like how Dave’s story ends, however, it’s not clear who hit him in the first place and killed him. Was it Clare’s mother? Was it someone involved in the story or just some random person at the wrong place at the right time? I think you need to find a way to tie everything together and perhaps the way to do that is to reveal who killed him. I keep wondering why Nichola and Lucy need to put him through all of this stuff with Ruth and Clare and everything else instead of just taking his soul and sending him to hell from the start.

Turning to the dialogue, I think it’s nicely written but it’s not very subtle, and with supernatural/paranormal mysteries and thrillers like this, subtlety is important so that the audience doesn’t suspect what’s going on by page 10. I think that even though David is 18, his actions and words feel a bit young, as does Lucy and Nichola’s and that’s part of the reason I knew exactly what they were from the start. So, I think that while it’s great to place those little breadcrumbs in the dialogue so that when we look back, we recognize all the little nuances and hints that make us realize the truth, if they’re giving it away then they ruin the mystery.

Pg 61 – You can cut the INT. BEDROOM scene heading because we’re already there.

Pg 68 – Why are the clocks in military time and not regular time? Shouldn’t it be 11:45?

Pg 70 – Can cut the Scene heading at bottom – we’re still in the same location.

Pg 71 – For me, the maggot scene is really gross. Not just the maggots, but the puking all over himself, etc. It’s visual for sure, but it’s a visual that would make me gag.

Pg 72 – I thought Ruth smashed the computer. It’s ok again? I’m also not sure why he thinks he can amputate a leg with basic scissors? I’m not quite sure what that would do anyway, but it’s a dumb idea to try and cut your leg off with scissors.

Pg 82 – Why is Clare calling out MOM?

Pg 87 – I get the visual, but I’m not sure why the disgusting bugs are needed in this supernatural thriller.

Overall, I think the concept and premise is commercial and visual and works for a low budget horror/thriller with a recognizable Rear Window/Sixth Sense hook, but for me I think some of the major elements of the mystery are too obvious. It has to be much less obvious that Dave is dead, it has to be less obvious that Nichola and Lucy are evil and not who they say, and it has to be less obvious there’s a dead body in the closet. There are logistic issues and some character issues that I think need to be addressed with Dave and Ruth. It needs to come together a bit better and use the supernatural elements to stand out more and make it LESS obvious that Dave is dead instead of more obvious. It’s got potential and these types of projects are always getting made, especially since this could probably be produced for $100-250K. So stick with it! Keep writing! And best of luck! Thanks again Gary for submitting your script “Offline” to Simply Scripts, and congratulations on being the featured script of the month!



Elements Excellent Solid Needs Work Poor
Concept/Premise X
Story X
Structure X
Conflict/Drama X
Consistent Tone X
Pacing X
Stakes X
Climax X
Resolution/Ending X
Overall Characters X
Protagonist X
Antagonist X
Dialogue X
Transitions X
Format, Spelling, Grammar, Pg Count X
Well Defined Theme X
Commercial Appeal/Hook X
Overall Originality X
Production Value X
International Appeal X

Wednesday, April 15, 2015

A Mime Is A Terrible Thing To Waste – Trailer - posted by Don

Pia’s A Mime Is a Terrible Thing To Waste (short, drama, thriller, horror in pdf format) has been filmed.

A mime and his puppet seek shelter from a hurricane at a rundown motel.

Discuss this script on the Discussion Board

Why Your Screenplay is NOT What Defines the Movie it Becomes – Repost from CHIPSTREET - posted by wonkavite

Why Your Screenplay is NOT What Defines the Movie it Becomes

You wanna write screenplays?  Seriously?  Hopefully for a living?  Well, one thing you’ve got to do is perfect your art. Write. Rewrite.  And keep plugging away… nonstop. Keep polishing your craft until it shines!

…and be open to lessons learned from those who’ve been in the trenches, and blazed the same trail that you seek to tread.  STS is happy to be reposting a series of articles from ChipStreet.  Folks, this is a terrific website – we recommend that you check it out in more depth!  (Original article available here)

About Chip: Chip Street is an IMDB credited indie screenwriter, director, and art director. His short films have screened at festivals, and his feature screenplays have been optioned and sold. He is a screenplay analyst, competition finalist, screenplay judge for a major industry competition, screener for an International film festival, founder of Write Club Screenplay Challenge, and a respected blogger on the art and business of screenwriting. He’s been published or cited by The BlueCat Competition Newsletter, Script Magazine,, Bleeding Cool, NoFilmSchool, ScriptTips and


Why your screenplay is not what defines the movie

Here’s one example of how the best stuff that appears on screen can have nothing to do with what’s in your screenplay… and why that’s great.

Filmmaking is a collaborative art form.

New screenwriters hear that truth often, but until you’ve spent time on set watching the process, you don’t get it. You really don’t.

Newbie screenwriters are convinced that it’s their job to provide every parenthetical direction (mad) (happy) (confused) and every stage direction (he points, he smiles, he nods) the story needs.

And that’s fine (to a degree)… you have to paint a picture for the reader, or it’ll never get to production.

But the mistake is in believing that the screenplay will remain the blueprint for the director and the crew to faithfully reproduce the vision the writer had in their head. That it’s your unique vision, the movie you see in your writer’s brain, down to every sadly happy pointing nod, that everyone is dedicated to creating.

Those naive young screenwriters are incredulous, if not offended, when they’re told that their screenplay will be changed, edited, enhanced, and improved by everyone from the director to the lighting guy in ways they can’t even imagine… and over which they will have no control.

What really happens

In reality, something magic happens on set … it’s an intense group enterprise driven by a motley crew of creatives and journeymen, who are under the gun of insane deadlines, unpredictable circumstance, weather and egos.

They all want to put their creative mark on the project, and they all want to do their best work. They all contribute to the quality of the story, to the characters, and to creating special moments on screen that were never imagined by the writer.

A simple example

I worked as art director on the film Fat Rose and Squeaky, and there was a scene where Bonnie (Louise Fletcher) takes off with her two troublemaker buddies in her classic ’57 Chevy.

The script said that the three women got in the car, where Bonnie opened the glove box, and retrieved a pack of cigarettes.

I learned from my mentor Brian Sharp that when breaking down the scene as art director, it’s my job to think beyond the literal script and give the director, and the actors, choices. So when I got to this scene, I had to imagine “what else would be in the glove box of an 80 year old woman’s car?” See, if she opens the glove box and the only thing in there is — conveniently — the cigarettes the scene calls for, they’re obviously a prop.

So I got a pack of cigarettes. A cool vintage Zippo lighter and matchbooks. A poorly folded map. Black Jack gum. A couple of those little travel sized packages of Kleenex. Hard candies. Ladies driving gloves. And five pairs of old classic sunglasses.

I thought it would be funny to have a crapload of old lady stuff spill out when she opens the glove box so she has to rifle through it to find her smokes (knowing of course that that’s not my call… I’m giving the director options… he makes the final decision.)

(As an aside, on the day of shooting the car showed up and as the scene was coming up shortly, I ran out to dress the car, only to find that it had no glove box… the door was there, but there was no box inside. Just an empty space inside the dash open to the floor. I had 20 minutes and a sheet of black foam core to build a glove box and install it for the shot.)

What finally happened

When the actors (Louise, Lea DeLaria, and Julie Brown) ran a rehearsal, they found all those funky sunglasses, and started riffing with each other, trying on the different pairs. It quickly developed into a “bit”, where they simultaneously donned the glasses and struck a pose. The director loved it, and once it was shot and set to music, it became a “trailer moment”.

That was magic. And it wasn’t on the page.

It happened because everyone contributed to the creative alchemy of filmmaking.

The art department thought beyond the page, and provided the director and actors with fun choices.

The actors did what they do best, and imagined what their quirky characters could do with those choices.

The director recognized the actors’ genius, and gave them the room to do their thing.

And the editor and composer folded it all into the finished product in a way that created a “moment” that defined the characters, added humor, and frankly helped sell the film.

What I’ve learned

Being on set is invaluable for understanding what it takes to get from page to screen. As a screenwriter, I worry less now about the choice of just the right prose nuance, and focus instead on making the story flow, and creating characters and moments that are ripe for others to capitalize on.

And I find myself able to let go of the minutiae of blocking, and stage direction, and parentheticals, and trust in the director and actors to make the right choices, choices I might not even consider, to bring the scene to life.

I’ve watched dialogue get rewritten on set, the finale of a film get rewritten during lunch break, entire scenes cut for lack of time, characters cut for lack of space on set, and all kinds of new funny, drama, or scary added by improvisation.

If you’re a screenwriter, and you haven’t spent time on a working set, find a way. Not in the capacity of screenwriter… I promise you there are student and indie productions in your neighborhood that would love an extra pair of hands to carry heavy things, fetch coffee, or distribute sides.

While you’re there, observe. Learn. Get a look at the script, and watch how it evolves.

You’ll have a greater appreciation for all the work that goes into making movies after the screenplay is done.


I got involved in production to understand the process, so I could do a better job as a screenwriter giving everyone what they need.

Since then I’ve worked on 11 features, 9 shorts, and 2 TV series in some capacity, as a writer, director, producer, art director, prop builder, or storyboard artist. I’ve had a chance to observe micro-budget and multi-million dollar projects (all at the indie level — admittedly no studio projects). And I love what happens on set.

BTW, if you’re a writer-director, you may have more control over translating your screenplay to the screen. If your screenplay is your personal magnum opus, and you’ll die a sad hollow death if it isn’t faithfully reproduced, then produce and direct it yourself. And more power to you.

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